Digital Revolution: The Immersive Future of Art and Technology

written by:
May 30, 2014
The Barbican’s massive, genre-bending art and media showcase peers over the digital edge. Read Full Article
  • 
  Assemblance by Umbrellium (2014) 
This interactive light display by Usman Haque and Dot Samsen, their first indoors, will feature a grid of laser sculptures.
Image courtesy of Umbrellium
    Assemblance by Umbrellium (2014)

    This interactive light display by Usman Haque and Dot Samsen, their first indoors, will feature a grid of laser sculptures.

    Image courtesy of Umbrellium

  • 
  Kinisi by Katia Vega (2013) 
An “e-makeup” application, the Kinisi systems flashes different lights based on facial muscle movements.
Image courtesy of Katia Vega
    Kinisi by Katia Vega (2013)

    An “e-makeup” application, the Kinisi systems flashes different lights based on facial muscle movements.

    Image courtesy of Katia Vega

  • 
  ISAM with Amon Tobin (2011) 
V-Squared Labs and Leviathan created this cutting-edge concert setup, which surrounds the Brazilian-born producer and DJ with real-time projection mapping and generative imagery.
Image courtesy of Calder Wilson
    ISAM with Amon Tobin (2011)

    V-Squared Labs and Leviathan created this cutting-edge concert setup, which surrounds the Brazilian-born producer and DJ with real-time projection mapping and generative imagery.

    Image courtesy of Calder Wilson

  • 
  Treachery of Sanctuary by Chris Milk (2012)
With this interactive storytelling installation, viewers’ own shadows are refracted back in different shapes and forms. The creator said the project “shares a spiritual intent with the prehistoric paintings on the walls of the caves of Lascaux.”
Image courtesy of Bryan Derballa
    Treachery of Sanctuary by Chris Milk (2012)

    With this interactive storytelling installation, viewers’ own shadows are refracted back in different shapes and forms. The creator said the project “shares a spiritual intent with the prehistoric paintings on the walls of the caves of Lascaux.”

    Image courtesy of Bryan Derballa

  • 
  Poster for the Original Pong Arcade Game
Part of the Digital Archeology portion of the exhibition which looks to the past of digital technologies, this vintage advertisement just hints at the possibilities and potential of gaming technology.
Image courtesy of the Barbican
    Poster for the Original Pong Arcade Game

    Part of the Digital Archeology portion of the exhibition which looks to the past of digital technologies, this vintage advertisement just hints at the possibilities and potential of gaming technology.

    Image courtesy of the Barbican

  • 
  The Wilderness Downtown Video for Arcade Fire (2010)
Directed by Chris Milk and created with friends from Google, Radical Media, and B-Reel, this interactive web and video project pushed forward the possibilities of HTML5. 
Image courtesy of the Barbican
    The Wilderness Downtown Video for Arcade Fire (2010)

    Directed by Chris Milk and created with friends from Google, Radical Media, and B-Reel, this interactive web and video project pushed forward the possibilities of HTML5.

    Image courtesy of the Barbican

  • 
  Fairlight CMI Series III with Peter Vogel and Kim Ryrie
Developed by two Australian designers, the Fairlight introduced sampling and a real-time graphical pattern sequencer to the world of synthesizers. 
Image courtesy of Peter Vogel
    Fairlight CMI Series III with Peter Vogel and Kim Ryrie

    Developed by two Australian designers, the Fairlight introduced sampling and a real-time graphical pattern sequencer to the world of synthesizers.

    Image courtesy of Peter Vogel

  • 
  Petting Zoo by Minimaforms (2013)
Theodore and Stephen Spyropoulos created these robotic “pets,” which adapt and change their behavior based on interactions with humans.
Image courtesy of Apostolos Despotidis
    Petting Zoo by Minimaforms (2013)

    Theodore and Stephen Spyropoulos created these robotic “pets,” which adapt and change their behavior based on interactions with humans.

    Image courtesy of Apostolos Despotidis

  • 
  Concept Sketch for Together by Matt Pyke (2014)
Developed by Matt Pyke, this interactive installation is like doodling on steroids; users submit drawings via a mobile app, which are then added and animated to a group display.
Image courtesy of Universal Everything
    Concept Sketch for Together by Matt Pyke (2014)

    Developed by Matt Pyke, this interactive installation is like doodling on steroids; users submit drawings via a mobile app, which are then added and animated to a group display.

    Image courtesy of Universal Everything

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