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Explore - Design 101

  1. Think Outside the Box
    Design 101

    Think Outside the Box

    The final step in the creation of a Good Small Space involves its connection to the 2.5 zillion square feet that exist outside your 900.1

    written by: Dan Maginn
    11.17.12

  2. Get the Right Light
    Design 101

    Get the Right Light

    Daylight is the lifeblood of a Good Small Space. Start the process of getting the light right by better understanding the nature of the light-emitting gas ball that we call the sun.

    written by: Dan Maginn
    11.17.12

  3. Think Volume
    Design 101

    Think Volume

    Creatively separating your functional needs is a key component of Good Small Design—it’s all about overlap, nesting, and double duty.

    written by: Dan Maginn
    11.17.12

  4. Measure Your Life
    Design 101

    Measure Your Life

    With less stuff, you’ll need fewer square feet to jam it into. But how small is too small?

    written by: Dan Maginn
    11.17.12

  5. Edit Your Life
    Design 101

    Edit Your Life

    Good Small Spaces start with Good Small Occupants. Now, it could be that you’re one of the few who are hardwired to live compactly. But the rest of us need to sharpen our metaphorical red...

    written by: Dan Maginn
    11.17.12

  6. Let's Get Small
    Design 101

    Let's Get Small

    A five-step program for those suffering from too much stuff and not enough space.

    written by: Dan Maginn
    11.17.12

  7. Modern Problems
    Design 101

    Modern Problems

    Love superclean design but fear the building inspector? Here's our guide to skirting those modernist missteps.

    written by: Dan Maginn
    10.05.11

  8. Moving Violations
    Design 101

    Moving Violations

    Can you spot the 11 infractions in this modern house?

    written by: Dan Maginn
    10.05.11

  9. An Introduction to Building Codes
    Design 101

    An Introduction to Building Codes

    Fuss all you like about sprinklers and guardrails, we need building codes. Here's how to get your architect to play along.

    written by: Dan Maginn
    09.29.11

  10. Permission Denied
    Design 101

    Permission Denied

    Muculus Grigsby runs afoul of the permits department, costing him a chunk of change and loads of time.

    written by: Dan Maginn
    09.29.11

  11. Up to Code
    Design 101

    Up to Code

    How one homeowner chose a savvy architect, made nice with the building code, and moved in without a hitch.

    written by: Dan Maginn
    09.29.11

  12. Words You Should Know: Building Codes
    Design 101

    Words You Should Know: Building Codes

    Arm yourself with the vocabulary needed to navigate the world of building codes.

    written by: Dan Maginn
    09.29.11

  13. Young Designers
    Design 101

    Young Designers

    Branching out and doing your own thing is a brave and bold move at any time and any age. That said, the 21 visionaries we profile here—–designers 
of interiors, graphics, architecture,...

    written by: Dwell Staff
    12.15.10

  14. An Introduction to Architects
    Design 101

    An Introduction to Architects

    Aside from that mischievous caveperson in France who used a piece of charcoal to draw a line around some stick figures that suggested some kind of manmade shelter, it is generally acknowledged that...

    written by: Dan Maginn
    10.12.10

  15. Linear City
    Design 101

    Linear City

    Designers everywhere are eyeing the Interstate Highway system's bounteous and boundless real estate with ideas from tiny turbines to maglev rail lines. Mid-century urban idealism may not be dead...

    written by: Karrie Jacobs
    06.10.10

  16. An Introduction to City Parks
    Design 101

    An Introduction to City Parks

    An afternoon in the park has evolved from picnicking in the local cemetery to sun-bathing atop a retrofitted railroad trestle. Philadelphia Inquirer architecture critic Inga Saffron walks us...

    written by: Inga Saffron
    06.09.10

  17. Prefab Parlance
    Design 101

    Prefab Parlance

    From Kynar and Galvalume to SIPs, the terminology associated with prefab construction can be daunting. We asked a handful of architects and designers to help us build a prefab glossary of the top...

    written by: Amanda Dameron
    03.01.10

  18. 101 Being Green
    Design 101

    101 Being Green

    Even for sustainability's greatest proponents, going green isn't necessarily a walk in the park. Dwell explores what it takes to be truly environmental.

    written by: James Nestor
    02.25.10

  19. An Introduction to Contractors
    Design 101

    An Introduction to Contractors

    Architect-author, Dan Maginn of El Dorado Inc., in Kansas City, Missouri, gives us the inside track on one of his favorite subjects: contractors. Learn what makes them tick, how to work with them,...

    written by: Dan Maginn
    01.26.10

  20. Words You Should Know
    Design 101

    Words You Should Know

    Bid: How much the contractor will charge to build the house. Different than “estimate.” (“Bid” is to “estimate” as “getting wife flowers” is to ...

    written by: Dan Maginn
    01.25.10

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